Omid Ameri / PortfolioVolucap
Contributed to Unity-based XR application development for volumetric media, including immersive frontend systems, content delivery workflows, studio production support and technical R&D.

Unity frontend systems
At Volucap I worked primarily on the Unity/XR side of the company’s immersive platform and experiences. My focus was frontend development, content integration and interaction systems for Meta Quest, while also gaining hands-on experience inside a professional volumetric production environment.
One of my main development areas was the onboarding/tutorial flow: guiding first-time users through browsing, selecting and entering immersive experiences without relying on conventional desktop-style instructions. The system included step-based guidance, progress feedback, skip/replay behavior and interaction cues designed around headset use.
Content and production
Migration and integration of experiences into a newer content architecture using Unity Addressables. Exposure to volumetric productions, client shoots, technical preparation, workstations and studio infrastructure.
The internship connected XR development with the surrounding production pipeline. Alongside Unity work, I supported technical preparation around studio shoots, company demonstrations and workstation/server systems — giving me a broader understanding of how immersive content moves from capture to deployed experience.
Experience prototype
I also developed an underwater shipwreck concept for VR. The experience was designed around guided movement through a submerged environment, with wreck sites, atmospheric fog, particles, underwater lighting and waypoint-based navigation.
The concept explored how a visitor could experience maritime heritage from a submarine-style viewpoint while following a curated path through multiple wrecks.
Professional experience, 2025–2026. Potsdam / remote.
All projects