Omid Ameri / PortfolioRoman Workshop
An on-site handheld AR experience for Geo-Naturpark Bergstraße-Odenwald, a UNESCO Global Geopark. Visitors at Felsenmeer collect virtual materials, craft components and assemble a Roman pendulum saw in their real surroundings.

Anchor the experience
I worked across the experience flow and the Unity / C# build. Image tracking provides the starting point: scanning the site marker reveals the workshop and the transparent saw in the outdoor setting.
The setting is part of the interaction design. The tablet is a window onto the real clearing, while virtual wood, stone and leaves remain associated with trees, boulders and leaf-covered ground rather than an isolated virtual room.
Connect collection and crafting
Wood, stone and leaves appear in their corresponding surroundings. I worked on the inventory, drag-and-drop collection and crafting interactions so raw resources become saw parts and return to the inventory.
The crafting station tracks deposited resources and their requirements. Completion produces the matching tool parts, with progress feedback, animation, particles and audio connecting an inventory action to a visible result.
Make assembly readable
Guided assembly, animation and interface feedback bring the build together. Parts replace the transparent guide until the machine is complete; the working animation and short explanations connect its structure to its function.
The transparent reconstruction provides a clear target for each part. The interface connects collection, component production and placement; the completed animation then explains the suspended cutting frame instead of ending the experience at assembly.
Collaborative university project for Geo-Naturpark Bergstraße-Odenwald. The film and stills are illustrative reconstructions, not recordings of the AR app.
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