Omid Ameri / PortfolioMicro Galaxy
An XR environment built in Unity for Spatial.io. A floating volcanic island brings together curving walkways, circular platforms, a spiral tower and hovering machines, made for exploration on Quest and compatible XR headsets.

Original Unity scene
The project focuses on the environment itself. Connected paths, raised platforms and landmarks make the compact island readable as a space to move through and discover.
The island’s identity comes from its combination of lava-like terrain and curved, connected structures. The composition brings walkways and elevated platforms together so the world can be explored as one space.
Refining the world
This intermediate visual study keeps the original red sculptural tower, branching spires and curved paths. More deliberate material response and framing clarify the composition while retaining the scene’s distinctive forms.
The intermediate study returns to the original sculptural red forms. It explores material clarity and a more deliberate camera while preserving the scene’s compact scale and recognizable landmarks.
Final visual direction
The final visualization develops richer rock and metallic surfaces around the island, tower, hovering ship and spherical robots. The Unity environment was made for Spatial.io; this final image presents a visual direction rather than a new headset build.
The final visualization explores a more restrained metallic direction. It is shown alongside the original scene so the authored environment and its later visual studies can both be understood.
XR environment prototype. The sequence distinguishes the original Unity scene from the later portfolio visual studies.
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