Project mood and first impression


Project showcase
Learning through presence, interaction and story
Developed for Senckenberg Naturmuseum Frankfurt, Journey to the Holocene combines environmental storytelling with guided interaction. The experience was designed for museum visitors, so onboarding, direction and pacing had to remain understandable without pulling the user out of the virtual world.
Tutorial & progression systems
I worked on onboarding, potion and cauldron interactions, progression logic, environmental cues and interactive objects across the experience.
Eagle, feeding & waypoints
I implemented educational encounters, waypoint-based guidance and feeding / trust interactions that help the visitor understand where to go and what to do.
Voice & sound direction
I contributed voice direction and sound design, including tutorial lines, character material and environmental ambience for the cave and forest.
Trailer
The experience in motion
Experience flow
A journey through three connected moments

01 · Cave
Ritual & onboarding
The visitor learns the interaction language through the shaman, potion ritual and guided introductory tasks.

02 · Forest
Explore & build trust
The forest opens into guided exploration with educational encounters, feeding interactions and environmental storytelling.

03 · Mastodon
Ride & progression
The final sequence moves into a mastodon-focused experience, giving the visitor a stronger sense of scale, movement and culmination.

Museum interaction design
Guidance without breaking immersion
The project needed to work for visitors with very different levels of VR experience. Instead of relying on conventional menus, direction was integrated into character dialogue, environmental cues, interaction timing and waypoint systems.
This made onboarding and progression part of the experience itself rather than a separate tutorial layer.
Sound & atmosphere
Audio as both mood and navigation
Cave and forest ambience, character voice material and tutorial audio were used to establish tone while also directing the visitor’s attention. The audio design supports the transition between spaces and helps the experience feel cohesive from the first interaction to the final sequence.

This was a collaborative university project for Senckenberg Naturmuseum Frankfurt. The text above focuses on the parts of the experience I personally contributed to.