Omid Ameri / PortfolioJourney to the Holocene
A museum VR experience developed for Senckenberg Naturmuseum Frankfurt. A cave ritual leads into a prehistoric forest and a final mastodon encounter, combining learning with exploration and interaction.

Interaction and progression
I worked on onboarding, potion and cauldron interactions, interactive objects and progression logic. The introductory ritual teaches the interaction language within the story, so guidance belongs to the experience.
Museum visitors have different levels of VR experience. The cave, shaman and potion ritual provide an introduction through guided tasks and character dialogue, keeping the first interaction connected to the narrative.
Guidance and encounters
A transparent owl guides visitors through the forest alongside environmental cues and waypoints. Visitors feed the mastodons. These encounters connect the educational content to actions in the world.
The transparent owl provides guidance through the forest. Feeding is part of the mastodon encounter, connecting the prehistoric animals to a hands-on task. Waypoints and environmental cues keep that progression readable.
Sound and narrative
I contributed voice direction, character material and sound design for the cave and forest. Dialogue and ambience shape pacing and attention alongside the interaction systems, leading toward the mastodon sequence.
Cave and forest ambience establish distinct spaces. Character voice material and tutorial audio guide attention as well as setting the mood, supporting the transition toward the larger mastodon encounter.
Collaborative university project for Senckenberg Naturmuseum Frankfurt. The development text focuses on my work within the shared experience.
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