
Begin the run and push into the infected city

A stylized multiplayer zombie-survival prototype where two players fight through an infected city, hold out until the helicopter arrives, and survive the final extraction window together.



GTE — Get To Evac was developed as a multiplayer and networking project in Unity. The experience is built around cooperative survival: players start inside a dangerous city, fight through zombie pressure, use powerups to stay alive, and try to reach the extraction point before time runs out. A hidden three-minute timer triggers the helicopter arrival and turns the last moments into a tense final stand.
The game is structured around teamwork, shared risk and coordinated survival.
Push through the level, stay alive and secure the extraction zone together.
The helicopter arrives after a countdown, creating a memorable final phase.
Heal Bag, Golden Bullet and PowerUpGun give the team a chance to recover and push forward.
A concise gameplay-driven cut that highlights co-op combat, pickups, timed extraction and the multiplayer survival loop.
Players begin together and move into a hostile urban space with the evacuation route ahead.
Combat pressure rises quickly, making positioning, support and teamwork essential.
Emergency items and powerups create recovery moments and keep the run alive.
When the helicopter arrives, the team must survive the last wave and escape together.
GTE was not designed as a single-player prototype first and then adapted later. The game was developed in the context of a multiplayer and networking course, so synchronized cooperation, shared combat pressure and the extraction objective were central from the beginning.
This focus shaped the experience: players survive together, fail together and depend on each other during the final push toward the helicopter.


This page presents the project in a portfolio format: concise context, strong visuals, the core loop, and the technical angle that matters most for this project — multiplayer and networking.
It is designed to communicate the concept quickly while still showing enough structure, production value and clarity for recruiters, studios and collaborators.
Developed as a collaborative university project by Omid Ameri, Julong Yan and Kareem Salem. This portfolio page focuses on the game loop, the multiplayer structure and the overall player experience.