Omid Ameri / PortfolioBlade of Darkness 3
Blade of Darkness 3 is a solo Unity action-adventure prototype. Third-person movement and katana combat connect exploration, collectibles and key-based progression across village, forest, cave and snow environments.

Movement and combat
I handled the game design and C# gameplay implementation. Third-person movement, katana attacks, player health and enemy encounters form the core action loop.
The prototype combines third-person action with exploration rather than presenting combat as a separate mode. Player health and enemy encounters give movement through the scene an immediate gameplay purpose.
Objectives and progression
Collectible currency, dialogue and locked doors connect the different areas. I integrated the UI and iterated the gameplay so encounters and rewards give players reasons to explore.
Dialogue-driven objectives, currency and keys connect rewards to the world. The locked cave door gives progression a visible place in the world that the player can return to.
Scene and atmosphere
Scene setup, encounter placement and a minimap support the route through the world. The village, forest, cave and snowy areas vary the setting while preserving the same third-person interaction.
I handled scene setup, UI integration and iteration alongside the gameplay code. The minimap, encounter placement and changes in environment support a route through village, forest, cave and snow.
Solo Unity prototype. Scene studies refine the original visual direction; the silent film is recorded gameplay.
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